Three-dimensional geometry extends the coordinate geometry of the plane to space by introducing a third coordinate. Lines and planes, which were described by single equations in two dimensions, now become the fundamental objects described by direction cosines, direction ratios, and vector and Cartesian equations. This chapter provides the complete toolkit for working with lines and planes in space.
The chapter begins with direction cosines and direction ratios of a line, the angle between two lines, and then develops the equations of a line in both vector and Cartesian form, including the skew-line concepts of shortest distance. It then introduces the equation of a plane in its various standard forms, the angles between two planes and between a line and a plane, and the distances from a point to a plane.
Much of the material is directly built on the vector algebra of the previous chapter. The dot product computes angles, the cross product provides normals, and the scalar triple product gives distances and volumes. In the board examination, questions from this chapter typically involve converting between vector and Cartesian forms, computing angles, finding distances, and applying the condition for coplanarity of lines. Methodical formula application makes this chapter highly scoreable.
The direction cosines of a line are the cosines of the angles that the line makes with the positive x, y, and z axes. Denoted l, m, n, they satisfy
$$l^2 + m^2 + n^2 = 1$$
If a line has direction ratios a, b, c (any numbers proportional to the direction cosines), then
$$l = \frac{a}{\sqrt{a^2 + b^2 + c^2}}, \quad m = \frac{b}{\sqrt{a^2 + b^2 + c^2}}, \quad n = \frac{c}{\sqrt{a^2 + b^2 + c^2}}$$
If two lines have direction ratios (a1, b1, c1) and (a2, b2, c2), then the cosine of the angle between them is
$$\cos\theta = \frac{a_1 a_2 + b_1 b_2 + c_1 c_2}{\sqrt{a_1^2 + b_1^2 + c_1^2}\sqrt{a_2^2 + b_2^2 + c_2^2}}$$
The lines are perpendicular if $a_1a_2 + b_1b_2 + c_1c_2 = 0$, and parallel if $\frac{a_1}{a_2} = \frac{b_1}{b_2} = \frac{c_1}{c_2}$.
A line through a point with position vector $\vec{a}$ and parallel to a vector $\vec{b}$ is
$$\vec{r} = \vec{a} + \lambda \vec{b}$$
where $\lambda$ is a parameter.
If the line passes through $(x_1, y_1, z_1)$ with direction ratios (a, b, c), then
$$\frac{x - x_1}{a} = \frac{y - y_1}{b} = \frac{z - z_1}{c}$$
If two parallel lines are $\vec{r} = \vec{a}_1 + \lambda \vec{b}$ and $\vec{r} = \vec{a}_2 + \lambda \vec{b}$, then the shortest distance between them is
$$d = \frac{|(\vec{a}_2 - \vec{a}_1) \times \vec{b}|}{|\vec{b}|}$$
If the lines are $\vec{r} = \vec{a}_1 + \lambda \vec{b}_1$ and $\vec{r} = \vec{a}_2 + \lambda \vec{b}_2$ (not parallel), the shortest distance is
$$d = \frac{|(\vec{a}_2 - \vec{a}_1) \cdot (\vec{b}_1 \times \vec{b}_2)|}{|\vec{b}_1 \times \vec{b}_2|}$$
The lines are coplanar (intersecting or parallel) if and only if the scalar triple product $(\vec{a}_2 - \vec{a}_1) \cdot (\vec{b}_1 \times \vec{b}_2) = 0$.
$$ax + by + cz + d = 0$$
where (a, b, c) is the direction of the normal to the plane.
Through a point with position vector $\vec{a}$ and normal $\vec{n}$:
$$(\vec{r} - \vec{a}) \cdot \vec{n} = 0 \quad \text{or} \quad \vec{r} \cdot \vec{n} = \vec{a} \cdot \vec{n} = d$$
$$\frac{x}{a} + \frac{y}{b} + \frac{z}{c} = 1$$
where the plane cuts the axes at distances a, b, c. The plane passing through the three points $(\alpha, 0, 0)$, $(0, \beta, 0)$, $(0, 0, \gamma)$.
The plane through the points with position vectors $\vec{a}$, $\vec{b}$, $\vec{c}$ is
$$(\vec{r} - \vec{a}) \cdot [(\vec{b} - \vec{a}) \times (\vec{c} - \vec{a})] = 0$$
The distance from the point $(x_1, y_1, z_1)$ to the plane $ax + by + cz + d = 0$ is
$$D = \frac{|a x_1 + b y_1 + c z_1 + d|}{\sqrt{a^2 + b^2 + c^2}}$$
If the planes are $\vec{r} \cdot \vec{n}_1 = d_1$ and $\vec{r} \cdot \vec{n}_2 = d_2$, then
$$\cos\theta = \frac{|\vec{n}_1 \cdot \vec{n}_2|}{|\vec{n}_1||\vec{n}_2|}$$
The planes are perpendicular if $\vec{n}_1 \cdot \vec{n}_2 = 0$ and parallel if $\vec{n}_1$ is a scalar multiple of $\vec{n}_2$.
If the line has direction vector $\vec{b}$ and the plane has normal $\vec{n}$, then
$$\sin\theta = \frac{|\vec{b} \cdot \vec{n}|}{|\vec{b}||\vec{n}|}$$
| Quantity | Formula |
|---|---|
| Direction cosines | l = a/sqrt(a^2+b^2+c^2), etc. |
| Line through a parallel to b | r = a + lambda b |
| Cartesian line | (x - x1)/a = (y - y1)/b = (z - z1)/c |
| Angle between lines | cos theta = (b1.b2)/( |
| Distance between skew lines |
| Form | Equation |
|---|---|
| General | ax + by + cz + d = 0 |
| Vector | (r - a).n = 0 |
| Intercept | x/a + y/b + z/c = 1 |
| Through three points | (r - a).[(b - a) x (c - a)] = 0 |
| Distance from point |
| Angle | Formula |
|---|---|
| Between two planes | cos theta = |
| Between line and plane | sin theta = |
| Lines perpendicular | b1.b2 = 0 |
| Planes perpendicular | n1.n2 = 0 |
| Lines coplanar | (a2 - a1).(b1 x b2) = 0 |
Three-dimensional geometry completes the analytic description of space that began with coordinate geometry in two dimensions. Direction cosines and direction ratios describe the orientation of lines, the vector and symmetric Cartesian equations locate them in space, and the shortest-distance formulas settle the relationship between two lines. Planes are described by their normals through several equivalent forms, and angles and distances between lines and planes are computed with a small set of vector formulas that follow directly from the dot and cross products. Because every formula in this chapter is derived from the vector algebra of the preceding chapter, the two chapters must be studied together. With careful formula recall and clean step-by-step presentation, this chapter offers dependable marks and a rigorous foundation for the study of spatial geometry in higher mathematics and engineering.